War of the Roses

Fatshark just announced their latest project with Paradox as publisher, War of the Roses. This is the announcement trailer, I was responsible for creating all the environmental art in the trailer, aswell as lighting the scene. Characters by Johan Lorentzen and animations by Mikael Hansson and Madeleine Von Post.

Photorealistic Canyon (well sort of)

This is a small personal project of mine, the goal was to recreate a photo as accurately as possible within a a game engine (BitSquid Tech)

Polycount BRAWL Contest

Tor Frick and I just finished our entry for the Polycount BRAWL Tournament

Bionic Commando: Rearmed 2

Heres some of my work on Bionic Commando: Rearmed 2 for the PS3 and Xbox360. I did all weapons and most of the mechanical enemies/bosses in the game.

Hamilton´s Great Adventure

Modelled and textured all environmental assets in the jungle and himalayan setting, aswell as most of the characters for the game. Also responsible for lighting many of the levels.

The Stone Giant and His Cave

Tech Demo we made to demonstrate the new features of DX11, such as hardware tesselation and DoF. Based on the BitSquid Engine.

I was responsible for creating all environmental assets within the scene. Characters by Johan Lorentzen.

Lighting by myself and Isak Bergh

The Spider Canyon

A small scene created over the course of about a week for a small tech demo in the BitSquid Engine. The goal of the demo was to show the capability of handling massive amounts of enemies or crowds inside BitSquid. Upwards of 3200(on PC, “only” 800 on the PS3…)spiders would come rushing down the two canyons and overwhelm the player. The screens shown here have had their lighting tweaked a bit and some additional props added afterwards for visual flare.

Far from the Maddening Crowd

My entry in the NextGen Small Scene Challenge. The Specs are as follows: 10k tris for the whole scene and 10x 512×512 textures. To cover such big areas with a tiny amount of textures I used a heightmap based vertexblend to hide the tiling. a technique used heavily in games such as Uncharted and Uncharted 2.

Unearthly Challenge – Dead Men Tell no Tales

5th Place Champions

Collaboration with Tor Frick (Snefer)

Second beauty shot

Roman Gladius

Obliterator a.k.a. Pew Pew

District 9 Fan Art – Arc Gun

Lead and Gold – Gangs of the Wild West


World in Conflict – Sovjet Assault