Fatshark just announced their latest project with Paradox as publisher, War of the Roses. This is the announcement trailer, I was responsible for creating all the environmental art in the trailer, aswell as lighting the scene. Characters by Johan Lorentzen and animations by Mikael Hansson and Madeleine Von Post.
A small scene created over the course of about a week for a small tech demo in the BitSquid Engine. The goal of the demo was to show the capability of handling massive amounts of enemies or crowds inside BitSquid. Upwards of 3200(on PC, “only” 800 on the PS3…)spiders would come rushing down the two canyons and overwhelm the player. The screens shown here have had their lighting tweaked a bit and some additional props added afterwards for visual flare.
My entry in the NextGen Small Scene Challenge. The Specs are as follows: 10k tris for the whole scene and 10x 512×512 textures. To cover such big areas with a tiny amount of textures I used a heightmap based vertexblend to hide the tiling. a technique used heavily in games such as Uncharted and Uncharted 2.