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<channel>
	<title>PixelGoat - Robert Berg - Portfolio</title>
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	<link>http://pixelgoat.se</link>
	<description>PORTFOLIO</description>
	<lastBuildDate>Fri, 04 Nov 2011 08:46:42 +0000</lastBuildDate>
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		<title>War of the Roses</title>
		<link>http://pixelgoat.se/2011/08/war-of-the-roses/</link>
		<comments>http://pixelgoat.se/2011/08/war-of-the-roses/#comments</comments>
		<pubDate>Mon, 22 Aug 2011 21:35:47 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[3D art]]></category>

		<guid isPermaLink="false">http://pixelgoat.se/?p=265</guid>
		<description><![CDATA[Fatshark just announced their latest project with Paradox as publisher, War of the Roses. This is the announcement trailer, I was responsible for creating all the environmental art in the trailer, aswell as lighting the scene. Characters by Johan Lorentzen and animations by Mikael Hansson and Madeleine Von Post.]]></description>
			<content:encoded><![CDATA[<p>Fatshark just announced their latest project with Paradox as publisher, War of the Roses. This is the announcement trailer, I was responsible for creating all the environmental art in the trailer, aswell as lighting the scene. Characters by Johan Lorentzen and animations by Mikael Hansson and Madeleine Von Post.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="631" height="520" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="src" value="http://www.youtube.com/v/tlNVSFTNGUk" /><embed type="application/x-shockwave-flash" width="631" height="520" src="http://www.youtube.com/v/tlNVSFTNGUk"></embed></object></p>
<p><a href="http://pixelgoat.se/wp-content/uploads/2011/08/waroftheroses_02.png"><img class="alignnone size-medium wp-image-276" title="waroftheroses_02" src="http://pixelgoat.se/wp-content/uploads/2011/08/waroftheroses_02-300x168.png" alt="" width="300" height="168" /></a><a href="http://pixelgoat.se/wp-content/uploads/2011/08/waroftheroses_03.png"><img class="alignnone size-medium wp-image-277" title="waroftheroses_03" src="http://pixelgoat.se/wp-content/uploads/2011/08/waroftheroses_03-300x168.png" alt="" width="300" height="168" /></a><a href="http://pixelgoat.se/wp-content/uploads/2011/08/waroftheroses_01b.png"><img class="alignnone size-medium wp-image-275" title="waroftheroses_01b" src="http://pixelgoat.se/wp-content/uploads/2011/08/waroftheroses_01b-300x168.png" alt="" width="300" height="168" /></a><a href="http://pixelgoat.se/wp-content/uploads/2011/08/waroftheroses_01.png"><img class="alignnone size-medium wp-image-274" title="waroftheroses_01" src="http://pixelgoat.se/wp-content/uploads/2011/08/waroftheroses_01-300x168.png" alt="" width="300" height="168" /></a></p>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Photorealistic Canyon (well sort of)</title>
		<link>http://pixelgoat.se/2011/07/221/</link>
		<comments>http://pixelgoat.se/2011/07/221/#comments</comments>
		<pubDate>Fri, 15 Jul 2011 13:17:14 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[3D art]]></category>

		<guid isPermaLink="false">http://pixelgoat.se/?p=221</guid>
		<description><![CDATA[This is a small personal project of mine, the goal was to recreate a photo as accurately as possible within a a game engine (BitSquid Tech)]]></description>
			<content:encoded><![CDATA[<p>This is a small personal project of mine, the goal was to recreate a photo as accurately as possible within a a game engine (BitSquid Tech)<br />
<a href="http://pixelgoat.se/wp-content/uploads/2011/07/compare_3.jpg"><img class="alignleft size-full wp-image-222" title="compare_3" src="http://pixelgoat.se/wp-content/uploads/2011/07/compare_3.jpg" alt="" width="720" height="270" /></a></p>
]]></content:encoded>
			<wfw:commentRss>http://pixelgoat.se/2011/07/221/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Polycount BRAWL Contest</title>
		<link>http://pixelgoat.se/2011/05/polycount-brawl-contest/</link>
		<comments>http://pixelgoat.se/2011/05/polycount-brawl-contest/#comments</comments>
		<pubDate>Sat, 07 May 2011 18:14:31 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[3D art]]></category>

		<guid isPermaLink="false">http://pixelgoat.se/?p=199</guid>
		<description><![CDATA[Tor Frick and I just finished our entry for the Polycount BRAWL Tournament]]></description>
			<content:encoded><![CDATA[<p><a title="Tor Frick" href="http://www.torfrick.com/" target="_blank">Tor Frick</a> and I just finished our entry for the <a title="Polycount BRAWL Tournament" href="http://www.polycount.com/the-brawl-tournament/" target="_blank">Polycount BRAWL Tournament</a></p>
<p><object width="500" height="306"><param name="movie" value="http://www.youtube.com/v/e3gFrRdsZq8?version=3"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/e3gFrRdsZq8?version=3" type="application/x-shockwave-flash" width="500" height="306" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p><a href="http://pixelgoat.se/wp-content/uploads/2011/05/brawl1.jpg"><img class="size-full wp-image-211 alignleft" title="brawl1" src="http://pixelgoat.se/wp-content/uploads/2011/05/brawl1.jpg" alt="" width="614" height="356" /></a><br />
<a href="http://pixelgoat.se/wp-content/uploads/2011/05/brawl2.jpg"><img class="size-medium wp-image-212 alignleft" title="brawl2" src="http://pixelgoat.se/wp-content/uploads/2011/05/brawl2-300x174.jpg" alt="" width="300" height="174" /></a><a href="http://pixelgoat.se/wp-content/uploads/2011/05/brawl3.jpg"><img class="alignleft size-medium wp-image-213" title="brawl3" src="http://pixelgoat.se/wp-content/uploads/2011/05/brawl3-300x174.jpg" alt="" width="300" height="174" /></a><a href="http://pixelgoat.se/wp-content/uploads/2011/05/Brawl4.jpg"><img class="alignleft size-medium wp-image-214" title="Brawl4" src="http://pixelgoat.se/wp-content/uploads/2011/05/Brawl4-300x174.jpg" alt="" width="300" height="174" /></a><a href="http://pixelgoat.se/wp-content/uploads/2011/05/brawl5.jpg"><img class="alignleft size-medium wp-image-215" title="brawl5" src="http://pixelgoat.se/wp-content/uploads/2011/05/brawl5-300x174.jpg" alt="" width="300" height="174" /></a><a href="http://pixelgoat.se/wp-content/uploads/2011/05/brawl6.jpg"><img class="alignleft size-medium wp-image-216" title="brawl6" src="http://pixelgoat.se/wp-content/uploads/2011/05/brawl6-300x174.jpg" alt="" width="300" height="174" /></a><a href="http://pixelgoat.se/wp-content/uploads/2011/05/brawl7.jpg"><img class="alignleft size-medium wp-image-217" title="brawl7" src="http://pixelgoat.se/wp-content/uploads/2011/05/brawl7-300x174.jpg" alt="" width="300" height="174" /></a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Bionic Commando: Rearmed 2</title>
		<link>http://pixelgoat.se/2011/05/bionic-commando-rearmed-2/</link>
		<comments>http://pixelgoat.se/2011/05/bionic-commando-rearmed-2/#comments</comments>
		<pubDate>Fri, 06 May 2011 23:01:35 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[3D art]]></category>

		<guid isPermaLink="false">http://pixelgoat.se/?p=247</guid>
		<description><![CDATA[Heres some of my work on Bionic Commando: Rearmed 2 for the PS3 and Xbox360. I did all weapons and most of the mechanical enemies/bosses in the game.]]></description>
			<content:encoded><![CDATA[<p>Heres some of my work on Bionic Commando: Rearmed 2 for the PS3 and Xbox360. I did all weapons and most of the mechanical enemies/bosses in the game.</p>
<p><a href="http://pixelgoat.se/wp-content/uploads/2011/07/AAcannon_render.jpg"><img class="alignnone size-medium wp-image-248" title="AAcannon_render" src="http://pixelgoat.se/wp-content/uploads/2011/07/AAcannon_render-300x216.jpg" alt="" width="300" height="216" /></a><a href="http://pixelgoat.se/wp-content/uploads/2011/07/Chopper_render.jpg"><img class="alignnone size-medium wp-image-249" title="Chopper_render" src="http://pixelgoat.se/wp-content/uploads/2011/07/Chopper_render-300x216.jpg" alt="" width="300" height="216" /></a><a href="http://pixelgoat.se/wp-content/uploads/2011/07/mega_copter_render.jpg"><img class="alignnone size-medium wp-image-250" title="mega_copter_render" src="http://pixelgoat.se/wp-content/uploads/2011/07/mega_copter_render-300x216.jpg" alt="" width="300" height="216" /></a><a href="http://pixelgoat.se/wp-content/uploads/2011/07/misc_enemies.jpg"><img class="alignnone size-medium wp-image-253" title="misc_enemies" src="http://pixelgoat.se/wp-content/uploads/2011/07/misc_enemies-300x216.jpg" alt="" width="300" height="216" /></a></p>
]]></content:encoded>
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		</item>
		<item>
		<title>Hamilton´s Great Adventure</title>
		<link>http://pixelgoat.se/2011/05/hamilton%c2%b4s-great-adventure/</link>
		<comments>http://pixelgoat.se/2011/05/hamilton%c2%b4s-great-adventure/#comments</comments>
		<pubDate>Fri, 06 May 2011 13:42:10 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[3D art]]></category>

		<guid isPermaLink="false">http://pixelgoat.se/?p=232</guid>
		<description><![CDATA[Modelled and textured all environmental assets in the jungle and himalayan setting, aswell as most of the characters for the game. Also responsible for lighting many of the levels.]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;">Modelled and textured all environmental assets in the jungle and himalayan setting, aswell as most of the characters for the game. Also responsible for lighting many of the levels.</p>
<p style="text-align: center;"><a href="http://pixelgoat.se/wp-content/uploads/2011/07/hamilton2.jpg"><img class="aligncenter size-large wp-image-234" title="hamilton2" src="http://pixelgoat.se/wp-content/uploads/2011/07/hamilton2-1024x434.jpg" alt="" width="614" height="260" /></a><a href="http://pixelgoat.se/wp-content/uploads/2011/07/hamilton5.jpg"><img class="alignnone size-medium wp-image-237" title="hamilton5" src="http://pixelgoat.se/wp-content/uploads/2011/07/hamilton5-300x127.jpg" alt="" width="300" height="127" /></a><a href="http://pixelgoat.se/wp-content/uploads/2011/07/hamilton4.jpg"><img class="alignnone size-medium wp-image-236" title="hamilton4" src="http://pixelgoat.se/wp-content/uploads/2011/07/hamilton4-300x159.jpg" alt="" width="300" height="159" /></a><a href="http://pixelgoat.se/wp-content/uploads/2011/07/hamilton3.jpg"><img class="alignnone size-medium wp-image-235" title="hamilton3" src="http://pixelgoat.se/wp-content/uploads/2011/07/hamilton3-300x159.jpg" alt="" width="300" height="159" /></a><a href="http://pixelgoat.se/wp-content/uploads/2011/07/hamilton1.jpg"><img class="alignnone size-medium wp-image-233" title="hamilton1" src="http://pixelgoat.se/wp-content/uploads/2011/07/hamilton1-300x156.jpg" alt="" width="300" height="156" /></a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The Stone Giant and His Cave</title>
		<link>http://pixelgoat.se/2011/01/the-stone-giant-and-his-cave/</link>
		<comments>http://pixelgoat.se/2011/01/the-stone-giant-and-his-cave/#comments</comments>
		<pubDate>Wed, 12 Jan 2011 13:27:57 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[3D art]]></category>

		<guid isPermaLink="false">http://pixelgoat.se/v2/?p=90</guid>
		<description><![CDATA[Tech Demo we made to demonstrate the new features of DX11, such as hardware tesselation and DoF. Based on the BitSquid Engine. I was responsible for creating all environmental assets within the scene. Characters by Johan Lorentzen. Lighting by myself and Isak Bergh]]></description>
			<content:encoded><![CDATA[<table border="0" width="600">
<tbody>
<tr>
<td>Tech Demo we made to demonstrate the new features of DX11, such as hardware tesselation and DoF. Based on the BitSquid Engine.</p>
<p>I was responsible for creating all environmental assets within the scene. Characters by Johan Lorentzen.</p>
<p>Lighting by myself and Isak Bergh</td>
</tr>
</tbody>
</table>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="350" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="src" value="http://www.youtube.com/v/DOEDf33AZh4&amp;feature&amp;hl=sv_SE&amp;fs=1" /><param name="allowFullScreen" value="true" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="425" height="350" src="http://www.youtube.com/v/DOEDf33AZh4&amp;feature&amp;hl=sv_SE&amp;fs=1" allowfullscreen="true"></embed></object></p>
<p style="text-align: center;"><a href="http://pixelgoat.se/wp-content/uploads/2010/07/giant5.jpg"><img class="aligncenter size-full wp-image-95" title="Stone Giant" src="http://pixelgoat.se/wp-content/uploads/2010/07/giant5.jpg" alt="" width="725" height="407" /></a><a href="http://pixelgoat.se/wp-content/uploads/2010/07/giant2.jpg"><img class="aligncenter size-large wp-image-92" title="giant2" src="http://pixelgoat.se/wp-content/uploads/2010/07/giant2-1024x576.jpg" alt="" width="717" height="403" /></a><a href="http://pixelgoat.se/wp-content/uploads/2010/07/giant4.jpg"><img class="aligncenter size-large wp-image-94" title="giant4" src="http://pixelgoat.se/wp-content/uploads/2010/07/giant4-1024x574.jpg" alt="" width="717" height="402" /></a><a href="http://pixelgoat.se/wp-content/uploads/2010/07/giant3.jpg"></a><a href="http://pixelgoat.se/wp-content/uploads/2010/07/Giant1.jpg"></a></p>
<p style="text-align: center;"><a href="http://pixelgoat.se/wp-content/uploads/2010/07/vlcsnap-2010-09-16-22h03m35s6.png"><img class="aligncenter size-large wp-image-138" title="vlcsnap-2010-09-16-22h03m35s6" src="http://pixelgoat.se/wp-content/uploads/2010/07/vlcsnap-2010-09-16-22h03m35s6-1024x576.png" alt="" width="717" height="403" /></a><br />
<a href="http://pixelgoat.se/wp-content/uploads/2010/07/Giant1.jpg"><img class="aligncenter size-large wp-image-91" title="Giant1" src="http://pixelgoat.se/wp-content/uploads/2010/07/Giant1-1024x574.jpg" alt="" width="717" height="402" /></a></p>
]]></content:encoded>
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		<item>
		<title>The Spider Canyon</title>
		<link>http://pixelgoat.se/2011/01/the-spider-canyon/</link>
		<comments>http://pixelgoat.se/2011/01/the-spider-canyon/#comments</comments>
		<pubDate>Tue, 04 Jan 2011 18:02:01 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[3D art]]></category>

		<guid isPermaLink="false">http://pixelgoat.se/?p=152</guid>
		<description><![CDATA[A small scene created over the course of about a week for a small tech demo in the BitSquid Engine. The goal of the demo was to show the capability of handling massive amounts of enemies or crowds inside BitSquid. Upwards of 3200(on PC, &#8220;only&#8221; 800 on the PS3&#8230;)spiders would come rushing down the two [...]]]></description>
			<content:encoded><![CDATA[<p>A small scene created over the course of about a week for a small tech demo in the BitSquid Engine. The goal of the demo was to show the capability of handling massive amounts of enemies or crowds inside BitSquid. Upwards of 3200(on PC, &#8220;only&#8221; 800 on the PS3&#8230;)spiders would come rushing down the two canyons and overwhelm the player. The screens shown here have had their lighting tweaked a bit and some additional props added afterwards for visual flare.<a href="http://pixelgoat.se/wp-content/uploads/2011/01/LightingTest.jpg"><img class="aligncenter size-large wp-image-153" title="LightingTest" src="http://pixelgoat.se/wp-content/uploads/2011/01/LightingTest-1024x641.jpg" alt="" width="717" height="449" /></a><br />
<a href="http://pixelgoat.se/wp-content/uploads/2011/01/LightingTest3.jpg"><img class="size-medium wp-image-155 alignleft" title="LightingTest3" src="http://pixelgoat.se/wp-content/uploads/2011/01/LightingTest3-300x187.jpg" alt="" width="300" height="187" /></a><a href="http://pixelgoat.se/wp-content/uploads/2011/01/LightingTest2.jpg"><img class="size-medium wp-image-154 alignleft" title="LightingTest2" src="http://pixelgoat.se/wp-content/uploads/2011/01/LightingTest2-300x187.jpg" alt="" width="300" height="187" /></a></p>
<p><a href="http://pixelgoat.se/wp-content/uploads/2011/01/LightingTest4.jpg"><img class="alignleft size-medium wp-image-156" title="LightingTest4" src="http://pixelgoat.se/wp-content/uploads/2011/01/LightingTest4-300x187.jpg" alt="" width="300" height="187" /></a><a href="http://pixelgoat.se/wp-content/uploads/2011/01/LightingTest5.jpg"><img class="alignleft size-medium wp-image-157" title="LightingTest5" src="http://pixelgoat.se/wp-content/uploads/2011/01/LightingTest5-300x187.jpg" alt="" width="300" height="187" /></a></p>
]]></content:encoded>
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		<item>
		<title>Far from the Maddening Crowd</title>
		<link>http://pixelgoat.se/2011/01/far-from-the-maddening-crowd/</link>
		<comments>http://pixelgoat.se/2011/01/far-from-the-maddening-crowd/#comments</comments>
		<pubDate>Sat, 01 Jan 2011 21:22:20 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[3D art]]></category>

		<guid isPermaLink="false">http://pixelgoat.se/?p=140</guid>
		<description><![CDATA[My entry in the NextGen Small Scene Challenge. The Specs are as follows: 10k tris for the whole scene and 10x 512&#215;512 textures. To cover such big areas with a tiny amount of textures I used a heightmap based vertexblend to hide the tiling. a technique used heavily in games such as Uncharted and Uncharted 2.]]></description>
			<content:encoded><![CDATA[<p>My entry in the NextGen Small Scene Challenge. The Specs are as follows: 10k tris for the whole scene and 10x 512&#215;512 textures. To cover such big areas with a tiny amount of textures I used a heightmap based vertexblend to hide the tiling. a technique used heavily in games such as Uncharted and Uncharted 2.</p>
<p style="text-align: center;"><a href="http://pixelgoat.se/wp-content/uploads/2011/01/watchtower.jpg"><img class="aligncenter size-full wp-image-141" title="watchtower" src="http://pixelgoat.se/wp-content/uploads/2011/01/watchtower.jpg" alt="" width="606" height="426" /></a></p>
<p><a href="http://pixelgoat.se/wp-content/uploads/2011/01/2385-1294167292-artwork-2.jpg"><img class="size-medium wp-image-171 alignleft" title="2385-1294167292-artwork-2" src="http://pixelgoat.se/wp-content/uploads/2011/01/2385-1294167292-artwork-2-300x165.jpg" alt="" width="300" height="165" /></a> <a href="http://pixelgoat.se/wp-content/uploads/2011/01/2385-1294167292-artwork-3.jpg"><img class="alignleft size-medium wp-image-172" title="2385-1294167292-artwork-3" src="http://pixelgoat.se/wp-content/uploads/2011/01/2385-1294167292-artwork-3-300x165.jpg" alt="" width="300" height="165" /></a></p>
<p style="text-align: center;"><a href="http://pixelgoat.se/wp-content/uploads/2011/01/watchtower.jpg"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="350" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="src" value="http://www.youtube.com/v/Fd4xD3k0x18&amp;feature" /><embed type="application/x-shockwave-flash" width="425" height="350" src="http://www.youtube.com/v/Fd4xD3k0x18&amp;feature"></embed></object></a></p>
<p style="text-align: center;">
<p style="text-align: center;"><a href="http://pixelgoat.se/wp-content/uploads/2011/01/watchtower.jpg"></a><a href="http://pixelgoat.se/wp-content/uploads/2011/01/texturesheet_1.jpg"><img class="alignleft size-medium wp-image-168" title="texturesheet_1" src="http://pixelgoat.se/wp-content/uploads/2011/01/texturesheet_1-300x300.jpg" alt="" width="300" height="300" /></a><a href="http://pixelgoat.se/wp-content/uploads/2011/01/wireframe_1.jpg"><img class="alignleft size-medium wp-image-169" title="wireframe_1" src="http://pixelgoat.se/wp-content/uploads/2011/01/wireframe_1-300x152.jpg" alt="" width="300" height="152" /></a></p>
]]></content:encoded>
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		</item>
		<item>
		<title>Unearthly Challenge – Dead Men Tell no Tales</title>
		<link>http://pixelgoat.se/2010/08/unearthly-challenge-dead-men-tell-no-tales/</link>
		<comments>http://pixelgoat.se/2010/08/unearthly-challenge-dead-men-tell-no-tales/#comments</comments>
		<pubDate>Sun, 01 Aug 2010 10:47:29 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[3D art]]></category>

		<guid isPermaLink="false">http://pixelgoat.se/v2/?p=47</guid>
		<description><![CDATA[5th Place Champions Collaboration with Tor Frick (Snefer)]]></description>
			<content:encoded><![CDATA[<h1>5th Place Champions</h1>
<p>Collaboration with Tor Frick (Snefer)</p>
<p style="text-align: center;"><a href="http://pixelgoat.se/wp-content/uploads/2010/07/UC1.jpg" target="_blank"></a><br />
<a href="http://pixelgoat.se/wp-content/uploads/2010/07/UC1.jpg"><img class="aligncenter size-large wp-image-48" title="Dead Men Tell no Tales" src="http://pixelgoat.se/wp-content/uploads/2010/07/UC1-1024x1024.jpg" alt="" width="614" height="614" /></a><a href="http://pixelgoat.se/wp-content/uploads/2010/07/UC2.jpg"><img class="aligncenter size-full wp-image-53" title="Close up" src="http://pixelgoat.se/wp-content/uploads/2010/07/UC2.jpg" alt="Second beauty shot" width="567" height="412" /></a></p>
]]></content:encoded>
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		<item>
		<title>Roman Gladius</title>
		<link>http://pixelgoat.se/2010/07/roman-gladius/</link>
		<comments>http://pixelgoat.se/2010/07/roman-gladius/#comments</comments>
		<pubDate>Tue, 27 Jul 2010 15:47:36 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[3D art]]></category>

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		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p><a href="http://pixelgoat.se/wp-content/uploads/2011/07/Gladius2.jpg"><img class="alignnone size-large wp-image-261" title="Gladius2" src="http://pixelgoat.se/wp-content/uploads/2011/07/Gladius2-1024x210.jpg" alt="" width="614" height="126" /></a></p>
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